Price list · all prices in Robux

Pricing

Every category uses the same six size tiers, from Tiny to Titanic. Each price is a range: the low end covers simple, low-detail work, and the high end covers detailed work, custom references, or matching an existing style.

00 // How pricing works

How pricing works

All prices are in Robux. I take payment by group payout or gamepass. The final price is set once I see your references, and anything bigger than Titanic gets a custom quote.

  1. Tiny
  2. Small
  3. Medium
  4. Large
  5. Extra Large
  6. Titanic

Payment methods

What you pay for each payment method
Payment methodWhat you pay
Group payoutThe listed price
GamepassListed price ÷ 0.7 (Roblox keeps 30%)

Gamepass price: 1,429 Robux

Example: a 1,000 Robux job paid by gamepass costs 1,429 Robux, and a 5,000 Robux job costs 7,143 Robux.

01 // Building

Building

Buildings run from 300 Robux for a tiny exterior to 65,000+ Robux for a titanic build with full interiors. Props inside a building are priced separately under Models.

Building prices in Robux, by tier
TierExampleExterior only, no interior (Robux)With interior: walls, floors, rooms, no props (Robux)
TinyMarket stall, guard post, small hut300–600500–1,000
SmallHouse, shop, one-room bunker800–1,5001,300–2,500
MediumTwo-story building, cantina, barracks2,000–4,0003,500–6,500
LargeHangar, warehouse, command center5,000–9,0008,000–15,000
Extra LargeFortified outpost or compound with several buildings10,000–18,00017,000–30,000
TitanicPalace, capital-scale base, city district20,000–40,000+35,000–65,000+

02 // Terrain

Terrain

Terrain is priced by map area and includes sculpting and painted materials.

Terrain prices in Robux, by tier
TierArea (studs)ExamplePrice (Robux)
TinyUp to 256 × 256Spawn area, small clearing300–700
SmallAbout 512 × 512Village outskirts, one biome patch800–1,800
MediumAbout 1,024 × 1,024Forest zone with a river2,000–4,500
LargeAbout 2,048 × 2,048Multi-biome region, canyon system5,000–10,000
Extra LargeAbout 4,096 × 4,096Large open-world map12,000–22,000
Titanic8,192 × 8,192 and upFull planet map25,000–50,000+

Tree and foliage placement adds 20–30%. Heavy hand detail (caves, cliff faces, rivers carved by hand) puts a job at the top of its range.

03 // Models

Models

Models are priced per item, from 50 Robux for a single vegetable to 20,000 Robux for a full heavy-armor line. Helmets are not offered.

Models prices in Robux, by tier
TierArmor, no helmet (Robux)Weapons (Robux)Food and vegetables (Robux)Props (Robux)
Tiny
300–600one piece (shoulder plate, belt)
250–500knife, grenade
50–150one fruit or vegetable
100–250cup, datapad, hand tool
Small
700–1,300chest plate or 2–3 pieces
600–1,200pistol, sidearm
150–300bread, ration bar, simple dish
250–500chair, crate, lamp
Medium
1,500–3,000upper-body set
1,000–2,000rifle, carbine
300–600plated meal, food bundle
500–1,000table, console, barrel set
Large
3,500–6,000full-body set
2,000–3,500heavy weapon, sniper, launcher
600–1,000produce crate or basket
1,000–2,000generator, vending machine
Extra Large
6,500–11,000full set plus rank or faction variants
3,500–6,000mounted turret, emplacement
1,000–2,000full food stall set
2,000–4,000large machinery, landing pad
Titanic
12,000–20,000heavy-armor line with several full variants
6,000–12,000artillery, ship-scale cannon
2,500–5,000food pack of 20+ items
4,000–8,000+crashed-ship wreck, large set piece

Armor prices include fitting the pieces to R15 characters. Custom textures put a model at the top of its range.

04 // UI

UI

UI is priced by how much of the screen it covers. Design and import into Studio are included, but making it work in-game is priced under Scripting.

UI prices in Robux, by tier
TierWhat it isPrice (Robux)
TinyOne element: button, icon, health bar100–250
SmallSimple frame: prompt, popup, notification300–600
MediumStandard menu: settings, team select, simple shop600–1,200
LargeComplex menu: inventory, tabbed shop, character customizer1,200–2,500
Extra LargeHUD plus 5–8 menus in one style4,000–8,000
TitanicFull game UI, 10+ frames9,000–18,000

Add-ons

  • Hover and open animations+100 Robux per frame
  • Scripted open and close+100 Robux per frame
  • Custom icons150–250 Robux each

05 // Scripting

Scripting

Scripting is priced by how complex the system is, not by lines of code. Jobs at Large and up are split into milestones, with payment due at each one.

Scripting prices in Robux, by tier
TierWhat it coversExamplesPrice (Robux)
TinyA fix or a small tweak, under 1 hourBug fix, door, teleporter, kill brick300–1,000
SmallOne simple mechanicProximity prompts, basic tool, leaderstats, team changer1,000–3,500
MediumOne full featureBlaster with raycasting and damage, shop with purchases, round system, basic data saving3,500–10,000
LargeA system with several partsInventory with DataStore saving, vehicle system, NPC AI with pathfinding, uniform system, group-rank perks10,000–25,000
Extra LargeA core game frameworkCombat framework with anti-exploit, economy with saving, faction and territory control, quest system25,000–60,000
TitanicFull game systemsEverything a game runs on, built in milestones60,000–150,000+

Hourly rate: 1,500–3,000 Robux per hour for open-ended work, such as debugging someone else’s code or ongoing support. You get a time estimate up front.

06 // Sound effects

SFX

Sound effects run from 200 Robux for a UI click to 35,000+ Robux for a full game sound pass. All sounds are original and delivered as files ready to upload.

SFX prices in Robux, by tier
TierWhat it isPrice (Robux)
TinyUI sound: click, beep, notification200–500
SmallOne gameplay sound: door, pickup, footstep set500–900
MediumLayered sound: blaster shot, explosion, impact900–1,800
LargeSound set for one item or ability: fire, reload, equip, empty2,500–5,000
Extra LargeSound pack of 15–25 sounds8,000–15,000
TitanicFull game sound pass: ambience loops plus all SFX18,000–35,000+

07 // Visual effects

VFX

Visual effects run from 150 Robux for a dust puff to 30,000+ Robux for a full game VFX pass. Each effect comes with a basic play script, but hooking it into a combat or ability system is priced under Scripting.

VFX prices in Robux, by tier
TierWhat it isPrice (Robux)
TinySimple particle: dust, smoke puff, sparkles150–400
SmallBasic effect: muzzle flash, hit spark, simple aura400–1,000
MediumImpact, slash, or blaster bolt with a trail1,000–2,500
LargeMulti-stage ability: mesh, particles, and beams3,000–6,000
Extra LargeAbility set of 3–5 effects, or a big environment effect such as an orbital strike or hyperspace jump7,000–14,000
TitanicFull game VFX pass or cinematic15,000–30,000+

08 // Terms

Add-ons and terms

Commission terms
TermDetails
Payment50% up front, 50% on delivery. Jobs under 1,000 Robux are paid in full up front.
RefundsThe upfront payment is non-refundable once work starts. The final file is sent after the second payment.
Revisions2 small revisions are free. Each extra revision costs 10% of the job (minimum 100 Robux).
RushDelivery in under half the normal time adds 30%.
Bulk5 or more items from the same category get 10% off.
RightsYou own the work once it’s fully paid. I may show it in my portfolio unless you ask me not to.
DeliveryA model file (.rbxm) or place file, or built directly in your Team Create on request.

Ready to start?

DM me on Discord at geoffmon333 with your idea and references, and I’ll set the final price.