Price list · all prices in Robux
Pricing
Every category uses the same six size tiers, from Tiny to Titanic. Each price is a range: the low end covers simple, low-detail work, and the high end covers detailed work, custom references, or matching an existing style.
00 // How pricing works
How pricing works
All prices are in Robux. I take payment by group payout or gamepass. The final price is set once I see your references, and anything bigger than Titanic gets a custom quote.
- Tiny
- Small
- Medium
- Large
- Extra Large
- Titanic
Payment methods
| Payment method | What you pay |
|---|---|
| Group payout | The listed price |
| Gamepass | Listed price ÷ 0.7 (Roblox keeps 30%) |
Example: a 1,000 Robux job paid by gamepass costs 1,429 Robux, and a 5,000 Robux job costs 7,143 Robux.
01 // Building
Building
Buildings run from 300 Robux for a tiny exterior to 65,000+ Robux for a titanic build with full interiors. Props inside a building are priced separately under Models.
| Tier | Example | Exterior only, no interior (Robux) | With interior: walls, floors, rooms, no props (Robux) |
|---|---|---|---|
| Tiny | Market stall, guard post, small hut | 300–600 | 500–1,000 |
| Small | House, shop, one-room bunker | 800–1,500 | 1,300–2,500 |
| Medium | Two-story building, cantina, barracks | 2,000–4,000 | 3,500–6,500 |
| Large | Hangar, warehouse, command center | 5,000–9,000 | 8,000–15,000 |
| Extra Large | Fortified outpost or compound with several buildings | 10,000–18,000 | 17,000–30,000 |
| Titanic | Palace, capital-scale base, city district | 20,000–40,000+ | 35,000–65,000+ |
02 // Terrain
Terrain
Terrain is priced by map area and includes sculpting and painted materials.
| Tier | Area (studs) | Example | Price (Robux) |
|---|---|---|---|
| Tiny | Up to 256 × 256 | Spawn area, small clearing | 300–700 |
| Small | About 512 × 512 | Village outskirts, one biome patch | 800–1,800 |
| Medium | About 1,024 × 1,024 | Forest zone with a river | 2,000–4,500 |
| Large | About 2,048 × 2,048 | Multi-biome region, canyon system | 5,000–10,000 |
| Extra Large | About 4,096 × 4,096 | Large open-world map | 12,000–22,000 |
| Titanic | 8,192 × 8,192 and up | Full planet map | 25,000–50,000+ |
Tree and foliage placement adds 20–30%. Heavy hand detail (caves, cliff faces, rivers carved by hand) puts a job at the top of its range.
03 // Models
Models
Models are priced per item, from 50 Robux for a single vegetable to 20,000 Robux for a full heavy-armor line. Helmets are not offered.
| Tier | Armor, no helmet (Robux) | Weapons (Robux) | Food and vegetables (Robux) | Props (Robux) |
|---|---|---|---|---|
| Tiny | 300–600one piece (shoulder plate, belt) | 250–500knife, grenade | 50–150one fruit or vegetable | 100–250cup, datapad, hand tool |
| Small | 700–1,300chest plate or 2–3 pieces | 600–1,200pistol, sidearm | 150–300bread, ration bar, simple dish | 250–500chair, crate, lamp |
| Medium | 1,500–3,000upper-body set | 1,000–2,000rifle, carbine | 300–600plated meal, food bundle | 500–1,000table, console, barrel set |
| Large | 3,500–6,000full-body set | 2,000–3,500heavy weapon, sniper, launcher | 600–1,000produce crate or basket | 1,000–2,000generator, vending machine |
| Extra Large | 6,500–11,000full set plus rank or faction variants | 3,500–6,000mounted turret, emplacement | 1,000–2,000full food stall set | 2,000–4,000large machinery, landing pad |
| Titanic | 12,000–20,000heavy-armor line with several full variants | 6,000–12,000artillery, ship-scale cannon | 2,500–5,000food pack of 20+ items | 4,000–8,000+crashed-ship wreck, large set piece |
Armor prices include fitting the pieces to R15 characters. Custom textures put a model at the top of its range.
04 // UI
UI
UI is priced by how much of the screen it covers. Design and import into Studio are included, but making it work in-game is priced under Scripting.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | One element: button, icon, health bar | 100–250 |
| Small | Simple frame: prompt, popup, notification | 300–600 |
| Medium | Standard menu: settings, team select, simple shop | 600–1,200 |
| Large | Complex menu: inventory, tabbed shop, character customizer | 1,200–2,500 |
| Extra Large | HUD plus 5–8 menus in one style | 4,000–8,000 |
| Titanic | Full game UI, 10+ frames | 9,000–18,000 |
Add-ons
- Hover and open animations+100 Robux per frame
- Scripted open and close+100 Robux per frame
- Custom icons150–250 Robux each
05 // Scripting
Scripting
Scripting is priced by how complex the system is, not by lines of code. Jobs at Large and up are split into milestones, with payment due at each one.
| Tier | What it covers | Examples | Price (Robux) |
|---|---|---|---|
| Tiny | A fix or a small tweak, under 1 hour | Bug fix, door, teleporter, kill brick | 300–1,000 |
| Small | One simple mechanic | Proximity prompts, basic tool, leaderstats, team changer | 1,000–3,500 |
| Medium | One full feature | Blaster with raycasting and damage, shop with purchases, round system, basic data saving | 3,500–10,000 |
| Large | A system with several parts | Inventory with DataStore saving, vehicle system, NPC AI with pathfinding, uniform system, group-rank perks | 10,000–25,000 |
| Extra Large | A core game framework | Combat framework with anti-exploit, economy with saving, faction and territory control, quest system | 25,000–60,000 |
| Titanic | Full game systems | Everything a game runs on, built in milestones | 60,000–150,000+ |
Hourly rate: 1,500–3,000 Robux per hour for open-ended work, such as debugging someone else’s code or ongoing support. You get a time estimate up front.
06 // Sound effects
SFX
Sound effects run from 200 Robux for a UI click to 35,000+ Robux for a full game sound pass. All sounds are original and delivered as files ready to upload.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | UI sound: click, beep, notification | 200–500 |
| Small | One gameplay sound: door, pickup, footstep set | 500–900 |
| Medium | Layered sound: blaster shot, explosion, impact | 900–1,800 |
| Large | Sound set for one item or ability: fire, reload, equip, empty | 2,500–5,000 |
| Extra Large | Sound pack of 15–25 sounds | 8,000–15,000 |
| Titanic | Full game sound pass: ambience loops plus all SFX | 18,000–35,000+ |
07 // Visual effects
VFX
Visual effects run from 150 Robux for a dust puff to 30,000+ Robux for a full game VFX pass. Each effect comes with a basic play script, but hooking it into a combat or ability system is priced under Scripting.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | Simple particle: dust, smoke puff, sparkles | 150–400 |
| Small | Basic effect: muzzle flash, hit spark, simple aura | 400–1,000 |
| Medium | Impact, slash, or blaster bolt with a trail | 1,000–2,500 |
| Large | Multi-stage ability: mesh, particles, and beams | 3,000–6,000 |
| Extra Large | Ability set of 3–5 effects, or a big environment effect such as an orbital strike or hyperspace jump | 7,000–14,000 |
| Titanic | Full game VFX pass or cinematic | 15,000–30,000+ |
08 // Terms
Add-ons and terms
| Term | Details |
|---|---|
| Payment | 50% up front, 50% on delivery. Jobs under 1,000 Robux are paid in full up front. |
| Refunds | The upfront payment is non-refundable once work starts. The final file is sent after the second payment. |
| Revisions | 2 small revisions are free. Each extra revision costs 10% of the job (minimum 100 Robux). |
| Rush | Delivery in under half the normal time adds 30%. |
| Bulk | 5 or more items from the same category get 10% off. |
| Rights | You own the work once it’s fully paid. I may show it in my portfolio unless you ask me not to. |
| Delivery | A model file (.rbxm) or place file, or built directly in your Team Create on request. |
Ready to start?
DM me on Discord at geoffmon333 with your idea and references, and I’ll set the final price.