All prices in Robux

Pricing

Everything goes by size, Tiny up to Titanic. Simple stuff lands at the low end of a range. Detailed work, custom references or matching your game’s existing style lands at the high end.

How it works

I take Robux through group payout or a gamepass. I’ll give you an exact price once I’ve seen your references. If your project is bigger than Titanic, we’ll work out a custom price.

  1. Tiny
  2. Small
  3. Medium
  4. Large
  5. Extra Large
  6. Titanic

Paying

What you pay for each payment method
Payment methodWhat you pay
Group payoutThe listed price
GamepassListed price ÷ 0.7, since Roblox takes 30%

Gamepass price: 1,429 Robux

So a 1,000 Robux job is a 1,429 Robux gamepass, and a 5,000 Robux job is 7,143.

Building

A tiny exterior starts at 300 Robux, and a titanic build with full interiors can go past 65,000. Props inside aren’t included. Those are priced under Models.

Building prices in Robux, by tier
TierExampleExterior only, no interior (Robux)With interior: walls, floors, rooms, no props (Robux)
TinyMarket stall, guard post, small hut300–600500–1,000
SmallHouse, shop, one-room bunker800–1,5001,300–2,500
MediumTwo-story building, cantina, barracks2,000–4,0003,500–6,500
LargeHangar, warehouse, command center5,000–9,0008,000–15,000
Extra LargeFortified outpost or compound with several buildings10,000–18,00017,000–30,000
TitanicPalace, capital-scale base, city district20,000–40,000+35,000–65,000+

Terrain

Priced by how big the map is. Sculpting and painting the materials are included.

Terrain prices in Robux, by tier
TierArea (studs)ExamplePrice (Robux)
TinyUp to 256 × 256Spawn area, small clearing300–700
SmallAbout 512 × 512Village outskirts, one biome patch800–1,800
MediumAbout 1,024 × 1,024Forest zone with a river2,000–4,500
LargeAbout 2,048 × 2,048Multi-biome region, canyon system5,000–10,000
Extra LargeAbout 4,096 × 4,096Large open-world map12,000–22,000
Titanic8,192 × 8,192 and upFull planet map25,000–50,000+

Trees and foliage add 20–30%. Lots of hand detail, like caves, cliff faces or hand-carved rivers, puts it at the top of the range.

Models

Priced per item. A single vegetable starts at 50 Robux, and a full heavy-armor line goes up to 20,000. I don’t make helmets.

Models prices in Robux, by tier
TierArmor, no helmet (Robux)Weapons (Robux)Food and vegetables (Robux)Props (Robux)
Tiny
300–600one piece (shoulder plate, belt)
250–500knife, grenade
50–150one fruit or vegetable
100–250cup, datapad, hand tool
Small
700–1,300chest plate or 2–3 pieces
600–1,200pistol, sidearm
150–300bread, ration bar, simple dish
250–500chair, crate, lamp
Medium
1,500–3,000upper-body set
1,000–2,000rifle, carbine
300–600plated meal, food bundle
500–1,000table, console, barrel set
Large
3,500–6,000full-body set
2,000–3,500heavy weapon, sniper, launcher
600–1,000produce crate or basket
1,000–2,000generator, vending machine
Extra Large
6,500–11,000full set plus rank or faction variants
3,500–6,000mounted turret, emplacement
1,000–2,000full food stall set
2,000–4,000large machinery, landing pad
Titanic
12,000–20,000heavy-armor line with several full variants
6,000–12,000artillery, ship-scale cannon
2,500–5,000food pack of 20+ items
4,000–8,000+crashed-ship wreck, large set piece

Armor prices include fitting it to R15. Custom textures put a model at the top of its range.

UI

Priced by how much of the screen it covers. I design it and import it into Studio. Making it actually work in game is a scripting job.

UI prices in Robux, by tier
TierWhat it isPrice (Robux)
TinyOne element: button, icon, health bar100–250
SmallSimple frame: prompt, popup, notification300–600
MediumStandard menu: settings, team select, simple shop600–1,200
LargeComplex menu: inventory, tabbed shop, character customizer1,200–2,500
Extra LargeHUD plus 5–8 menus in one style4,000–8,000
TitanicFull game UI, 10+ frames9,000–18,000

Add-ons

  • Hover and open animations+100 Robux per frame
  • Scripted open and close+100 Robux per frame
  • Custom icons150–250 Robux each

Scripting

Priced by how complicated the system is, not by lines of code. Large jobs and up get split into milestones, and you pay at each one.

Scripting prices in Robux, by tier
TierWhat it coversExamplesPrice (Robux)
TinyA fix or a small tweak, under 1 hourBug fix, door, teleporter, kill brick300–1,000
SmallOne simple mechanicProximity prompts, basic tool, leaderstats, team changer1,000–3,500
MediumOne full featureBlaster with raycasting and damage, shop with purchases, round system, basic data saving3,500–10,000
LargeA system with several partsInventory with DataStore saving, vehicle system, NPC AI with pathfinding, uniform system, group-rank perks10,000–25,000
Extra LargeA core game frameworkCombat framework with anti-exploit, economy with saving, faction and territory control, quest system25,000–60,000
TitanicFull game systemsEverything a game runs on, built in milestones60,000–150,000+

Hourly: 1,500–3,000 Robux an hour for open-ended stuff, like fixing someone else’s code or ongoing support. I’ll tell you roughly how long it’ll take before I start.

SFX

A UI click starts at 200 Robux, and a full game sound pass goes past 35,000. Every sound is original, and you get files ready to upload.

SFX prices in Robux, by tier
TierWhat it isPrice (Robux)
TinyUI sound: click, beep, notification200–500
SmallOne gameplay sound: door, pickup, footstep set500–900
MediumLayered sound: blaster shot, explosion, impact900–1,800
LargeSound set for one item or ability: fire, reload, equip, empty2,500–5,000
Extra LargeSound pack of 15–25 sounds8,000–15,000
TitanicFull game sound pass: ambience loops plus all SFX18,000–35,000+

VFX

A dust puff starts at 150 Robux, and a full game VFX pass goes past 30,000. Each effect comes with a basic script to play it. Hooking it into your combat or ability system is a scripting job.

VFX prices in Robux, by tier
TierWhat it isPrice (Robux)
TinySimple particle: dust, smoke puff, sparkles150–400
SmallBasic effect: muzzle flash, hit spark, simple aura400–1,000
MediumImpact, slash, or blaster bolt with a trail1,000–2,500
LargeMulti-stage ability: mesh, particles, and beams3,000–6,000
Extra LargeAbility set of 3–5 effects, or a big environment effect such as an orbital strike or hyperspace jump7,000–14,000
TitanicFull game VFX pass or cinematic15,000–30,000+

Terms

Commission terms
TermDetails
PaymentHalf up front, half when it’s done. Jobs under 1,000 Robux are paid in full up front.
RefundsOnce I start, the first payment can’t be refunded. You get the final file after the second payment.
Revisions2 small changes are free. After that, each change is 10% of the job (at least 100 Robux).
RushNeed it in under half the normal time? That’s 30% extra.
BulkOrder 5 or more things from the same category and get 10% off.
RightsOnce it’s fully paid, it’s yours. I might show it in my portfolio unless you tell me not to.
DeliveryI send a model file (.rbxm) or a place file, or I build it right in your Team Create if you want.

Want to order something?

DM me on Discord at geoffmon333 with your idea, and I’ll get back to you with a price.