All prices in Robux
Pricing
Everything goes by size, Tiny up to Titanic. Simple stuff lands at the low end of a range. Detailed work, custom references or matching your game’s existing style lands at the high end.
How it works
I take Robux through group payout or a gamepass. I’ll give you an exact price once I’ve seen your references. If your project is bigger than Titanic, we’ll work out a custom price.
- Tiny
- Small
- Medium
- Large
- Extra Large
- Titanic
Paying
| Payment method | What you pay |
|---|---|
| Group payout | The listed price |
| Gamepass | Listed price ÷ 0.7, since Roblox takes 30% |
So a 1,000 Robux job is a 1,429 Robux gamepass, and a 5,000 Robux job is 7,143.
Building
A tiny exterior starts at 300 Robux, and a titanic build with full interiors can go past 65,000. Props inside aren’t included. Those are priced under Models.
| Tier | Example | Exterior only, no interior (Robux) | With interior: walls, floors, rooms, no props (Robux) |
|---|---|---|---|
| Tiny | Market stall, guard post, small hut | 300–600 | 500–1,000 |
| Small | House, shop, one-room bunker | 800–1,500 | 1,300–2,500 |
| Medium | Two-story building, cantina, barracks | 2,000–4,000 | 3,500–6,500 |
| Large | Hangar, warehouse, command center | 5,000–9,000 | 8,000–15,000 |
| Extra Large | Fortified outpost or compound with several buildings | 10,000–18,000 | 17,000–30,000 |
| Titanic | Palace, capital-scale base, city district | 20,000–40,000+ | 35,000–65,000+ |
Terrain
Priced by how big the map is. Sculpting and painting the materials are included.
| Tier | Area (studs) | Example | Price (Robux) |
|---|---|---|---|
| Tiny | Up to 256 × 256 | Spawn area, small clearing | 300–700 |
| Small | About 512 × 512 | Village outskirts, one biome patch | 800–1,800 |
| Medium | About 1,024 × 1,024 | Forest zone with a river | 2,000–4,500 |
| Large | About 2,048 × 2,048 | Multi-biome region, canyon system | 5,000–10,000 |
| Extra Large | About 4,096 × 4,096 | Large open-world map | 12,000–22,000 |
| Titanic | 8,192 × 8,192 and up | Full planet map | 25,000–50,000+ |
Trees and foliage add 20–30%. Lots of hand detail, like caves, cliff faces or hand-carved rivers, puts it at the top of the range.
Models
Priced per item. A single vegetable starts at 50 Robux, and a full heavy-armor line goes up to 20,000. I don’t make helmets.
| Tier | Armor, no helmet (Robux) | Weapons (Robux) | Food and vegetables (Robux) | Props (Robux) |
|---|---|---|---|---|
| Tiny | 300–600one piece (shoulder plate, belt) | 250–500knife, grenade | 50–150one fruit or vegetable | 100–250cup, datapad, hand tool |
| Small | 700–1,300chest plate or 2–3 pieces | 600–1,200pistol, sidearm | 150–300bread, ration bar, simple dish | 250–500chair, crate, lamp |
| Medium | 1,500–3,000upper-body set | 1,000–2,000rifle, carbine | 300–600plated meal, food bundle | 500–1,000table, console, barrel set |
| Large | 3,500–6,000full-body set | 2,000–3,500heavy weapon, sniper, launcher | 600–1,000produce crate or basket | 1,000–2,000generator, vending machine |
| Extra Large | 6,500–11,000full set plus rank or faction variants | 3,500–6,000mounted turret, emplacement | 1,000–2,000full food stall set | 2,000–4,000large machinery, landing pad |
| Titanic | 12,000–20,000heavy-armor line with several full variants | 6,000–12,000artillery, ship-scale cannon | 2,500–5,000food pack of 20+ items | 4,000–8,000+crashed-ship wreck, large set piece |
Armor prices include fitting it to R15. Custom textures put a model at the top of its range.
UI
Priced by how much of the screen it covers. I design it and import it into Studio. Making it actually work in game is a scripting job.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | One element: button, icon, health bar | 100–250 |
| Small | Simple frame: prompt, popup, notification | 300–600 |
| Medium | Standard menu: settings, team select, simple shop | 600–1,200 |
| Large | Complex menu: inventory, tabbed shop, character customizer | 1,200–2,500 |
| Extra Large | HUD plus 5–8 menus in one style | 4,000–8,000 |
| Titanic | Full game UI, 10+ frames | 9,000–18,000 |
Add-ons
- Hover and open animations+100 Robux per frame
- Scripted open and close+100 Robux per frame
- Custom icons150–250 Robux each
Scripting
Priced by how complicated the system is, not by lines of code. Large jobs and up get split into milestones, and you pay at each one.
| Tier | What it covers | Examples | Price (Robux) |
|---|---|---|---|
| Tiny | A fix or a small tweak, under 1 hour | Bug fix, door, teleporter, kill brick | 300–1,000 |
| Small | One simple mechanic | Proximity prompts, basic tool, leaderstats, team changer | 1,000–3,500 |
| Medium | One full feature | Blaster with raycasting and damage, shop with purchases, round system, basic data saving | 3,500–10,000 |
| Large | A system with several parts | Inventory with DataStore saving, vehicle system, NPC AI with pathfinding, uniform system, group-rank perks | 10,000–25,000 |
| Extra Large | A core game framework | Combat framework with anti-exploit, economy with saving, faction and territory control, quest system | 25,000–60,000 |
| Titanic | Full game systems | Everything a game runs on, built in milestones | 60,000–150,000+ |
Hourly: 1,500–3,000 Robux an hour for open-ended stuff, like fixing someone else’s code or ongoing support. I’ll tell you roughly how long it’ll take before I start.
SFX
A UI click starts at 200 Robux, and a full game sound pass goes past 35,000. Every sound is original, and you get files ready to upload.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | UI sound: click, beep, notification | 200–500 |
| Small | One gameplay sound: door, pickup, footstep set | 500–900 |
| Medium | Layered sound: blaster shot, explosion, impact | 900–1,800 |
| Large | Sound set for one item or ability: fire, reload, equip, empty | 2,500–5,000 |
| Extra Large | Sound pack of 15–25 sounds | 8,000–15,000 |
| Titanic | Full game sound pass: ambience loops plus all SFX | 18,000–35,000+ |
VFX
A dust puff starts at 150 Robux, and a full game VFX pass goes past 30,000. Each effect comes with a basic script to play it. Hooking it into your combat or ability system is a scripting job.
| Tier | What it is | Price (Robux) |
|---|---|---|
| Tiny | Simple particle: dust, smoke puff, sparkles | 150–400 |
| Small | Basic effect: muzzle flash, hit spark, simple aura | 400–1,000 |
| Medium | Impact, slash, or blaster bolt with a trail | 1,000–2,500 |
| Large | Multi-stage ability: mesh, particles, and beams | 3,000–6,000 |
| Extra Large | Ability set of 3–5 effects, or a big environment effect such as an orbital strike or hyperspace jump | 7,000–14,000 |
| Titanic | Full game VFX pass or cinematic | 15,000–30,000+ |
Terms
| Term | Details |
|---|---|
| Payment | Half up front, half when it’s done. Jobs under 1,000 Robux are paid in full up front. |
| Refunds | Once I start, the first payment can’t be refunded. You get the final file after the second payment. |
| Revisions | 2 small changes are free. After that, each change is 10% of the job (at least 100 Robux). |
| Rush | Need it in under half the normal time? That’s 30% extra. |
| Bulk | Order 5 or more things from the same category and get 10% off. |
| Rights | Once it’s fully paid, it’s yours. I might show it in my portfolio unless you tell me not to. |
| Delivery | I send a model file (.rbxm) or a place file, or I build it right in your Team Create if you want. |
Want to order something?
DM me on Discord at geoffmon333 with your idea, and I’ll get back to you with a price.